Choose the bone you want to change and drag it under any other bone. Here we can control our bone’s order, names, and depth. ![]() Want to change a bone’s parent? We can do that at the Visibility tab. This faint line represents their connection, and you can double-check your bone layout at any time. With Unity, once we place a bone, the second one is automatically set as its child, but we can change that clicking on a bone will mark it as the parent of the next bone we will create. With this character, we want the arms and head to follow as we move the torso bones, and for that, we will need to make the torso bone their parent. When we move it, it will drag the child bones with it. When creating a rigged character, it is important to pay attention to the bones hierarchy.Ī parent bone is the origin of the other connected bones. Regretting creating a bone? You can delete it by pressing Delete on Windows or Command + Backspace on Mac. If we want to edit an existing bone’s position or length, we can either use the Edit Bone button or click on the bone’s anchor to move the bone as we like. And with a right-click, we end the bones’ chain. A second click will complete the current bone and begin creating the next one. By clicking once and moving our mouse, we can control the bone’s lengths and engle. ![]() ![]() We draw bones over our character by selecting Create Bone and click to place a bone.
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